Abilities with a constant effect. They can be gained through weapons or armor, talents, and many other ways.

Name Description


Whenever you are hit by a melee attack, deal your constitution modifier in physical damage to the attacker.


Allies in the same zone as you have advantage on defense rolls when attempting to disengage from enemies.

Second Wind

If your health ever reaches zero, you may spend 3 adrenaline points to go back up to half of your maximum health.


You may give up a major action on your turn to gain an extra Movement Action. ((should be a talent))??

War Bringer

Allies in your zone have advantage on melee attacks.