Passives

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Abilities with a constant effect. They can be gained through weapons or armor, talents, and many other ways.

{| class="article-table sortable" border="1" ! style="text-align: center;border-color: Black;" | Name ! style="text-align: center;border-color: Black;" | Description
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Barbed

 * style="text-align: center;border-color: Black;" | Whenever you are hit by a melee attack, deal your constitution modifier in physical damage to the attacker.
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Bodyguard

 * style="text-align: center;border-color: Black;" | Allies in the same zone as you have advantage on defense rolls when attempting to disengage from enemies.
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Second Wind

 * style="text-align: center;border-color: Black;" | If your health ever reaches zero, you may spend 3 adrenaline points to go back up to half of your maximum health.
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Sprinter

 * style="text-align: center;border-color: Black;" | You may give up a major action on your turn to gain an extra Movement Action. ((should be a talent))??
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War Bringer

 * style="text-align: center;border-color: Black;" | Allies in your zone have advantage on melee attacks.
 * }